genericgamedev.com valuation and analysis

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Title GameDev<T> – Low level #gamedev for the 21. century. Also:
Description Shooting rays through Low level #gamedev for the 21. century. Also:
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WebSite genericgamedev favicongenericgamedev.com
Host IP 173.236.175.61
Location United States
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genericgamedev.com Valuation
US$1,051,957
Last updated: 2023-05-07 18:53:00

genericgamedev.com has Semrush global rank of 10,061,542. genericgamedev.com has an estimated worth of US$ 1,051,957, based on its estimated Ads revenue. genericgamedev.com receives approximately 121,380 unique visitors each day. Its web server is located in United States, with IP address 173.236.175.61. According to SiteAdvisor, genericgamedev.com is safe to visit.

Traffic & Worth Estimates
Purchase/Sale Value US$1,051,957
Daily Ads Revenue US$972
Monthly Ads Revenue US$29,132
Yearly Ads Revenue US$349,574
Daily Unique Visitors 8,092
Note: All traffic and earnings values are estimates.
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Host Type TTL Data
genericgamedev.com. A 898 IP: 173.236.175.61
genericgamedev.com. NS 14400 NS Record: ns3.dreamhost.com.
genericgamedev.com. NS 14400 NS Record: ns1.dreamhost.com.
genericgamedev.com. NS 14400 NS Record: ns2.dreamhost.com.
HtmlToTextCheckTime:2023-05-07 18:53:00
GameDev<T> Low level #gamedev for the 21. century. Also: explosions. Toggle navigation Home About Shooting rays through tilemaps Posted on 2016-08-03 by Paul Scharf Casting/shooting rays is something needed in almost any game, be it to simulate bullets and other projectiles, particles, or to calculate whether two objects can see each other. Instead of testing all world objects against the ray, we can use a tilemap to only test against objects that are close to the ray in the first place. For this we need to know all the tiles the ray travels through , and ideally in the order it travels through them, so that we can abort early in case of a collision. This is exactly the algorithm we will implement here. Note that this algorithm is by no means original. For example James MCNeill posted about it back in 2007 . I hope that my spin on it will still be useful to people. Determining the first and last tiles The idea behind the algorithm is easy: we start with the tile that the ray
HTTP Headers
HTTP/1.1 301 Moved Permanently
Date: Thu, 28 Oct 2021 14:05:17 GMT
Server: Apache
Location: http://www.genericgamedev.com/
Content-Type: text/html; charset=iso-8859-1

HTTP/1.1 301 Moved Permanently
Date: Thu, 28 Oct 2021 14:05:17 GMT
Server: Apache
Location: https://www.genericgamedev.com/
Cache-Control: max-age=600
Expires: Thu, 28 Oct 2021 14:15:17 GMT
Content-Type: text/html; charset=iso-8859-1

HTTP/2 200 
date: Thu, 28 Oct 2021 14:05:17 GMT
server: Apache
link: ; rel="https://api.w.org/"
cache-control: max-age=600
expires: Thu, 28 Oct 2021 14:15:17 GMT
vary: User-Agent
content-type: text/html; charset=UTF-8
genericgamedev.com Whois Information
Domain Name: GENERICGAMEDEV.COM
Registry Domain ID: 1898555945_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.dreamhost.com
Registrar URL: http://www.DreamHost.com
Updated Date: 2020-12-27T08:28:06Z
Creation Date: 2015-01-27T15:54:12Z
Registry Expiry Date: 2022-01-27T15:54:12Z
Registrar: DreamHost, LLC
Registrar IANA ID: 431
Domain Status: ok https://icann.org/epp#ok
Name Server: NS1.DREAMHOST.COM
Name Server: NS2.DREAMHOST.COM
Name Server: NS3.DREAMHOST.COM
DNSSEC: unsigned
>>> Last update of whois database: 2021-09-16T06:23:34Z <<<